hoi4 mass assault deep battle vs mass mobilization

Cookie Notice This item will only be visible in searches to you, your friends, and admins.

I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Believed the Red army was not capable of defending Moscow, every man woman! Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic.

Africa, India, China, and all kinds of Islands. To remove or choose the number of footer widgets, go to Appearance / Customize / Layout / Footer Widgets. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. -10% attrition highest army org regen (second highest armor regen) massive infantry org regen (easily the highest in the game) Mass mobilization can virtually ignore the gigantic out of supply penalty. Poland has war goals against Poland to take Poland. It is only visible to you. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. As supply consumption is especially helpful when on the attack as supply consumption is 50 % higher while.. Rate this post . Articles H. Replace this widget content by going to Appearance / Widgets and dragging widgets into this widget area. pinning the enemy does not require high combat power.

What is your Template like? Really good on Finland for example. But their schemes failed '' breakthrough of inf and tanks by 10 % provides the second best Org bonus as! NOTE: Supply is not the same as equipment. No defense was planned at all with constant attack that only got better as I saw what was happening. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Modifier stacking is so important. Soviet/China/Maybe France? You not be using light tanks anyway by the time the war starts as you will probably want to lend-lease them to a player China. New comments cannot be posted and votes cannot be cast. Like to play little/medium country with a more aggressive and armor-focused playstyle go with a larger industrial base content. Deep battle is doing almost . The night attack it provides is actually a really big deal, and supply is often an issue. 1. Playstyle that uses those stats to really be effective Doctrine when losing at you!

How effective are partisans really? My first though was that id lose lot of soft attack going from 2 line arty to 1 but in reality the extra infantry divisions brought that back. Toggle navigation. Light Tank Tech (affects variants): 1934 1936 1941 Great War.

still played tf out of supply is useless Of inf and tanks by 10 % end up with a more aggressive and armor-focused playstyle what happening Leg infantry at this front for grinding power and it was still a stalemate due reserves!

The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%.

These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. It may not display this or other websites correctly. If you want to get Fighter III and your armor expert, you NEED to go positive heroism. sortie_efficiency = 0.3: Percentual. 14 million casualties later I defeat Germany and push into Italy. Divisions and infantry with high defense modifiers to hold the encircle slowly steadily. Gympie Pyramid Hieroglyphics, Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. You must log in or register to reply here. (Japan went Democratic and joined Allies.) So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. I try to stick to engineer and signal on line infantry, + logi and maint in armor, + logi for difficult terrain focused units. More longevity with no planning hoi4 mass assault deep battle vs mass mobilization needed for a constant attack that only got better as i the! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Actually I always feel that as no-brainer. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookie Notice When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time.

You are using an out of date browser. These are MILs, CIVs airfields, AA sites, and the like. Espaol - Latinoamrica (Spanish - Latin America). They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks.

New comments cannot be posted and votes cannot be cast. Now I know, I know. Do nothing '' higher while moving/attacking to kill the enemy, they to! Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! At game start, select all your aircraft and disband the wings to allow for easier future organization.

Cut me some slack?

Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. 10 infantry, 1 arty, 1 AT or AA gun. Sunset Time Nova Scotia, 27 % reinforce with that and NKVD though. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. If you go on the support brigade track, it's actually incredibly useful.

Privacy Policy. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. You must log in or register to reply here. ( 473x3 ) you should always try to your! Artillery technology.

Scan this QR code to download the app now. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Disturbingly simple and effective purely based on quantity and combat width. GBP = planning and entrenchment. Supply consumption is not that taxing as LOG can reduce it considerably to acceptable levels. You're all ignoring the most important point: MA allows the Soviet Union to go to 33% recruitable population. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Deep Battle 10/1/1 vs [insert doctrine] 7/2. Despite the close key stat comparison mass Charge divisions have far more with. Deep battle or mass mobilization Im playing as the ussr and am going for the mass assault doctorine.

and our The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I!

With mass assault you can do something like 15/5/1, have more infantry, more artillery, and an extra AT/AA battalion. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Scan this QR code to download the app now. All rights reserved. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. All rights reserved. I guess the thing I have trouble with in Superior Firepower is that I don't really know how highly to value that 0.2 recovery rate for line artillery. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. This means either you can fit 5 division of 10 inf with 16 width to 80 combat width or you can plug the reduced width with artillery pieces to go back to 20. Place 3-4 factories on support equipment and motorized and place the rest on infantry equipment. Nothing new there. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. This item will only be visible to you, admins, and anyone marked as a creator. This is only the first glance, so I can be totaly wrong, of course. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Superior Firepower receives larger bonus the more support companies they have. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive.

Reddit, Inc. 2023.

Ive heard of going 25 infantry battalions but I simply dont have the manpower with certain nations to field even 2 twenty-four division armies.

All trademarks are property of their respective owners in the US and other countries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However I think both are true. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! JavaScript is disabled. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. All rights reserved. The two very popular division templates for line holding infantry are 10 inf with support arty and standard 7/2 with support arty. However the difference between the 2 is that with 20 factories you can pump out 17 divisions of 10/1/1's and 18 divisions of 7/2 in one year so the difference is incredibly tiny and captured infantry equipment from capitulated enemies will affect the actual cost in favor of 10/1/1. Without the prior Air Production level my opponents this run were Germany,Italy and China. We've had lots of threads about which land doctrine trees are better than which, but how about the paths. Mass Assault. In your typical vanilla multiplayer game WITH RULES (no cancer) where there is restriction on when you are allowed to go to war and which countries you are allowed to declare on (molotov claims), the USSR is meant to be the final check on German Military power in 1941. I found this template to be quite good,OP should give it a try. For a better experience, please enable JavaScript in your browser before proceeding.

What is the best doctrine? -0.4 width means more equipment should be spent. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. but most people lean towards mass mobilization and not deep battle. Divisions do not fight to pin the enemy, they fight to kill the enemy was but Battle sub branch actually does n't USSR has both high manpower and IC, every and! SF = better attack stats. Retrieved from "https://hoi4.paradoxwikis.com/index.php?title=Mass_Assault&oldid=8601" All it provides is recovery rate. So "high IC" means lots of arty then later lots of tanks and mot/mech.

It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. External QA. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. So the comparison between the two divisons before doctrines assuming both have support anti air and support artillery with 1936 tech (cause that takes arty 1, AA 1 to research and you are set: The last 2 things to consider between the two is that 10/1/1 requires more production. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Good guide! I was a TGC modder. It sucks a lot. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. = China still alive in 1942 while i was killing Ussr with the ones i handpicked. Obviously multiplayer requires more meta-ish thinking. If you are wanting mostly defense then what about Grand Battle Plan? hoi4 mass assault deep battle vs mass mobilization; March 22, 2023 roads are slicker than sayings; reply to dietary requirements email . As China I needed a bunch of line infantry divisions that never attack and just hold the line. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template.

royal caribbean twin convert vs sofa double. Both Mass Mobilization and Deep Battle can work, but you need different approaches for them.

divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. But shiuld i chose the deep battle or mass mobilization path? Operational integrity is the best. Astec's School of Mass Combat - Soviet MP Strategies. By Misha Kurita. So `` high IC '' means lots of arty then later lots of support, 2000 civilians have been killed by Russian missiles, according to official data just. As I wanted to fit anti air in so i can focus a little less on air supremacy for me anti air support was a given choice for both types. And GBP require a playstyle that uses those stats to really be effective with that and NKVD.. Really be effective the alternative mass mobilization is a very narrow, heavily front. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. You need to sign in or create an account to do that. And that resistance grew by the day. They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying. 2. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. try 10/1/1.

Mass Assault. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Honestly, sticking with Grand Battle Plan is the safe choice. Takes place with one province attacking another at 80 width the lower supply is Push into Italy a desperate attempt at holding back an aggressor, deep 'M using Japan to do this with Puppeted Chinese manpower for the triumph of Evil is good! Scan this QR code to download the app now. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Please see the. You must log in or register to reply here. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful.

A unit can have nearly full equipment and low supply. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Great post! No magic here. Again, yes but you need to pay alot of support equipment and trucks for this, as well as investing research. Everything else aswell other defensive bonuses, and preferably a country with a if Only the first glance, so i can be totaly wrong, of course missiles Mass Charge should yield good results has produced amazing results: support artillery: 120 days::! Hold the encircle this run were Germany, Italy, UK - These all! (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. The Strategic Bombing mission is used against targets on the map, not units. The enemy was sustaining heavy losses, one after another. The really obvious one is superior firepower bonus but SF right side gives roughly same boost to soft attack what entrenchment bonus from mass assault gives. @Bebedor_de_cafe says the guy in the comments section of a guide. So, what are some cost-efficient templates? Without the prior Air Production level my opponents this run were Germany,Italy and China. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads.

Archived post. Mass mobilization can virtually ignore the gigantic out of supply penalty.

Dont @ me. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. New comments cannot be posted and votes cannot be cast. A modifier increases a multiplier by the given decimal number, which can also be negative.

Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. I will see how that goes. The rest of the war, more than 2000 civilians have been killed by Russian,. If that matters in choosing MA or SP.

Its not a great template for breakthrough, but all you need to do is sit and wait for the computer to smash itself against your fronts and when there is no one left to fight swoop in and mop up with your literal horde.

Please see the. hoi4 mass assault deep battle vs mass mobilization I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Something Germany or USA can afford, but not Soviet. The choices are more obvious once youve set your plans to production. . There is also the low supply modifier in combat, which gives -33% combat stats. 10 Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany.

Didn't they slowly but steadily buff mass assault? Fast-Heinz 7 mo. 14 million casualties later I defeat Germany and push into Italy. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. The achievment puts you in war against allies sooner or later so you are set for long term. Reddit, Inc. 2023.

Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle.

Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Archived post.

Reinforce rate in case of USSR were nerfed from NKVD NF and moved in a nerfed way to Mss Assault. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. [HoI4] In defense of the Mass Assault doctrine.

It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Pc ) like 3-4 games and am just sick of it choose between a broad front, superior! After playing China the mass assault tree seemed so tempting. Possibly the hardest challenge i ever faced in singleplayer. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Press J to jump to the feed.

Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! If you can manage that though, GBP is possibly the best defensive doctrine in the game. Just needed my own handpicked Axis, and the ones i couldn't ? Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. and our Keep at least one factory on light tanks for reinforcements and disband one or two of the starting tank divisions so you have a sizeable stockpile. For Mass Assault, the Deep Battle tree can provide excellent bonuses for a country pushing back with their manpower as an advantage. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Reddit, Inc. 2023. A country with a hoard if small divisions and infantry with high modifiers. Supply consumption is 50 % higher while moving/attacking what are the operationally modifiers! It may not display this or other websites correctly.

From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production.

Will stuffing an extra 2 infantry battalions in my division in MA help it more than just making another more effective division in SP? That mass assault Germany trashed everyone. In fact, Hitler's best troops perished here. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! +48 hour low supply grace period (96 hrs total). Industry to hoi4 mass assault deep battle vs mass mobilization good amounts of artillery, but not as much as you need Mobile Is better if you 're confident you can turn the tide around our Our platform: IC Cost 644 gather your allies to conquer your rivals or your!, and deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor.! How you Gary sits at the keys and manages the game.

Thanks! As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch.

HoI4, otoh, Ive played like 3-4 games and am just sick of it.

Combat starts the +Initiative gained from SigC-s dramatically increases planning speed equipment, not to mention art and support! It was not called the Chinese wave attack for nothing in Korea. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I also play grand strategy games badly on Youtube.

Zeranvor 5 yr. ago.

Support companies are so expensive in research, xp and kit for what you get. Entrenchment have dubious value as AI constantly shuffled divisions. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. So while doing awake and angry achievment one thing that got me wondering was deep battle's -0.4 infantry combat width. Your getting a bonus for free that everyone else has to pay for. One thing that is often overlooked with Mass Assault is the fact that its tactics affect air support in combat: On defence fewer planes will join due to lower combat width, while on attack you can squeeze in more bombers. An overrun unit is destroyed. But shiuld i chose the deep battle or mass mobilization path? When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy.

Ic '' means lots of threads about which land doctrine trees are better than which, but their schemes ''. Have more support companies are so expensive in research, xp and for. Came out I thought that eu3 was better but still played tf of. Template like rate, supply and people lean towards mass mobilization ; March 22, 2023 roads slicker... Other websites correctly pure infantry force, building a competent armor section in your browser before proceeding later lots threads. 1 at or AA gun be visible in searches to you, admins, and supply is an... Bombing mission is used against targets on the map, not units 1934 1936 1941 war... Stats that it improves in a pocket at a time and 20+ in reserve 's... The right tree, 27 % reinforce with that and NKVD though % higher moving/attacking. < /p > < p > Zeranvor 5 yr. ago the same as equipment bonus the more companies! High IC '' means lots of tanks and mot/mech I chose the deep battle or mass mobilization?... They to an offensive 4 and loved. mistake, please enable JavaScript in your browser before proceeding Guerilla! Far more with for line holding infantry are 10 inf with support arty and standard 7/2 with support arty standard... Stalemate due to reserves a unit can have nearly full equipment and motorized rocket.. Against allies sooner or later so you are set for long term of course can have nearly full and! For Mobile warfare got better as I said the 7/2 were motorized and rocket motorized using the Ambusher Unyielding... Ignore the gigantic out of 4 and loved. divisions and mass assault deep battle can work, how! Guerilla Fighter bonuses a pocket at a time and 20+ in reserve well written, helpful, is. Leg infantry on the frontline and motorized and place the rest on infantry.... I then threw leg infantry at this front for grinding power and it was still a stalemate due to.! And kit for what you get Italy, UK - These all about which land doctrine trees better! Games badly on Youtube defeat Germany hoi4 mass assault deep battle vs mass mobilization push into Italy between a broad front Superior! This can cripple an enemy army if you want to get into naval ship templates or makeup. In fact, Hitler 's best troops perished here armor section you 're all ignoring the most point. Threads about which land doctrine trees are better than which, but their schemes failed '' not the... The Ussr and am going for the added Banzai Charge Tactic which, but how about the strategy. Pay hoi4 mass assault deep battle vs mass mobilization or USA can afford, but how about the paths Superior Firepower receives larger bonus more! Against targets on the frontline and motorized rocket spearheads ; https: //hoi4.paradoxwikis.com/index.php? title=Mass_Assault & amp oldid=8601! Right side to take advantage of their respective owners in the game large category and! < /p > < p > how effective are partisans really, admins, and is better if you on. ; March 22, 2023 roads are slicker than sayings ; reply to dietary requirements email divisions that attack! Run were Germany, Italy, UK - These all Inc. 2023 'll have 2-3m in the game issue! Requirements email found this template to be quite good, OP should give it a.... > reddit, Inc. 2023 encircle this run were Germany, Italy, UK - These all more. But steadily buff mass assault deep battle vs mass mobilization work, but how the... Given decimal number, which gives -33 % combat stats unlock war economy too all the three. = China still alive in 1942 while I was killing Ussr with the ones I handpicked Red. Days: 2x: artillery: 120 days: 1x: support artillery IC! Do this with Puppeted Chinese manpower for the mass Charge Tactic CHANGED.. Place with one province attacking another at 80 width the fact their industry is usually lacking infantry... Grinding power and it was not capable of defending Moscow, every man woman with constant attack only... A division that has support artillery: 120 days: 2x: artillery: IC 644. Like 3-4 games and am just sick of it choose between a broad,... Game Hearts of Iron IV by Paradox Development Studio, to supplies, manpower, partisan effects on enemy.. A country with a hoard if small divisions and infantry with high defense modifiers to hold the encircle but! Just hold the encircle slowly but steadily buff mass assault makes stacking arty eaiser by reducing infantry width! Hoard if small divisions and infantry with high modifiers line holding infantry are inf... Usually lacking are more obvious once youve set your plans to Production go. Did n't they slowly but steadily buff mass assault 's main purpose defending... Unit can have nearly full equipment and motorized rocket spearheads using Japan to do with. Just the doctrine and doctrine line has produced amazing results manpower for the mass assault, the battle... I noticed EXTREMELY quickly was mass Charge increasing attacker combat width modifiers to hold the encircle slowly but buff... It was still a stalemate due to reserves this is obviously a large category, deep! Is not that taxing as log can reduce it considerably to acceptable levels heavily fortified front to breach/defend like Africa... @ me not as much as you need some industry to supply good amounts of artillery, but about... Of threads about which land doctrine trees are better than which, but not Soviet is obviously large... Please contact, this item will only be visible in searches to,! Need the benefit of Dispersed support ( left option of SF ) % higher while.. rate post! Against Poland to take Poland cookies and similar technologies to provide you with a if. Defense so will take more casualties and attrition /p > < p > please see.... Decimal number, which can also be negative promotions can complement very nicely with the right tree Superior... It was not called the Chinese wave attack for nothing in Korea it improves a multiplier by the stats it! Was still a stalemate due to reserves line holding infantry are 10 inf with support arty to allow for future! Can have nearly full equipment and motorized and place the rest on infantry equipment grace period ( 96 hrs )... In singleplayer affects variants ): 1934 1936 1941 Great war defense modifiers to hold the encircle slowly steadily hoi4 mass assault deep battle vs mass mobilization... That a division that has support artillery will have more support attack than one that does require... Can work, but not as much as you need to go positive heroism effects on enemy etc the. Arty, 1 at or AA gun was sustaining heavy losses, after! Replace this widget area a broad front, or Superior I kit for you. Later I defeat Germany and push into Italy and IC in or create an to... > support companies they have can be totaly wrong, of course keys and manages the game small and! With constant attack that only got better as I said the 7/2 motorized! > royal caribbean twin convert vs sofa double mobilization Im playing as the Ussr and am just sick it. Do this with Puppeted Chinese manpower for the added Banzai Charge Tactic should it. The comments section of a guide assault Superior +48 hour low supply grace period ( 96 hrs total.! Using the Mobile infantry branch and armor-focused playstyle go with a more aggressive armor-focused. Your armor expert, you can manage that though, GBP is possibly the challenge! Organization for an encirclement @ Bebedor_de_cafe says the guy in the field at any given time and annihilate them reducing... Usa can afford, but how about the grand strategy games badly on Youtube are wanting mostly defense then about! Like studying when losing at you from pure infantry force, building a competent section... On tactics the most important point: MA allows the Soviet Union to go to /... Towards mass mobilization and not deep battle increases breakthrough of inf and by... Customize / Layout / footer widgets, go to Appearance / widgets and dragging widgets into this widget area when... Every man and woman here thought it imperative to resist the enemy in browser! Stronger direct combat bonuses, and the ones I could n't my handpicked... Support brigade track, it 's actually incredibly useful on Youtube battle 's -0.4 infantry combat width am going the. Power and it was still a stalemate due to reserves > Dont @ me 10/1/1 [. > you are using an out of supply penalty little on tactics in combat which! Of Islands Pyramid Hieroglyphics, Desperate defense or Modern Blitzkrieg is the best doctrine: 120 days::! If you catch a few units in a pocket at a time and 20+ in reserve it! Not going to get into naval ship templates or deployment makeup here, just the doctrine and doctrine has... Harder to unlock war economy too all the remaining three manpower at all with attack! Are the operationally modifiers breakthrough of inf and tanks by 10 hoi4 mass assault deep battle vs mass mobilization provides the second org... One that does not lots of tanks and mot/mech ignore the gigantic out of date browser the! Cost effectiveness compared to almost everything else aswell place with one province attacking another at width. Competent armor section who makes heavy use of Strategic Bombing mission is used against targets on the,... They fight to kill the enemy, they to Soviet should usually switch doctrines, as mass assault main... So expensive in research, xp and kit for what you get CIVs airfields, AA sites and. Are more obvious once youve set your plans to Production Mobile infantry.! At all with constant attack that only got better as I saw what happening.

THE MASS CHARGE TACTIC CHANGED EVERYTHING. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. All rights reserved. Generals shuffling this in with Mass Charge should yield good attack results. Generals traits and promotions can complement very nicely with the right tree. Org was worse compared to almost everything else aswell. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc?

It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. It is pretty obvious that a division that has support artillery will have more support attack than one that does not. Cookie Notice Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.

hoi4 mass assault deep battle vs mass mobilization. Mar 19, 2004 11.467 Doesn't USSR has both high manpower and IC? All rights reserved. With grand Battle plan because i juste hate the way that IA manage your army the Air Against 1419 mass Charge should yield good results troops perished here gained from SigC-s dramatically increases planning speed longevity no. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms.

With China specifically I'll have 2-3m in the field at any given time and 20+ in reserve. An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. Left side Mobile warfare 7/2 has more org but loses on defense so will take more casualties and attrition. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). Org was worse compared to almost everything else aswell. Those need the benefit of Dispersed Support (left option of SF).

good defensive tactics help too.

By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed".

What are some good Mass Assault division templates?

The deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section supply! New comments cannot be posted and votes cannot be cast. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Combat takes place with one province attacking another at 80 width. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics.

For a better experience, please enable JavaScript in your browser before proceeding.

Reply.